I have never had any troubles with packaging a file before, until now. To the best of my knowledge the only thing I’ve done differently was change the location of player start from where the template starts it at. Not sure if that would do it.
I’d really appreciate it if someone can help!
Build log/error txt file attached.[link text][1]
Thanks!
50350-build+error+log.txt (1.79 MB)
I tried rebuilding the scene from scratch w/o touching anything, just importing meshes, etc. Still no luck.
Hey ArchVizVR,
The following section is where I’m seeing the warnings and errors for your project. After looking over these , it looks as if a few of your files have too long of names for the engine. The names must be 32 characters long or shorter, certain special characters are not supported. It also looks as if towards the bottom of the shown below, SM_Floor_400x400 can’t load or be found and your asset ‘Statue’ also can’t be found or loaded. Please review these warnings and errors and let me know whether or not you’re able to resolve them:
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:971][
0]LogInit:Display: Warning/Error
Summary MainFrameActions: Packaging
(Windows (64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:971][
0]LogInit:Display:
--------------------- MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:971][
0]LogInit:Display:
LogCookCommandlet:Error: Couldn’t save
package, filename is too long
:F:/Unreal Projects/Rosemont Showcase
UE4/Rosemont/Rosemont/Content/Meshes/Building/SHW_WALLS_B_imagehandler_ashx_kdoc_2015_79dff38b_2b0b_4f69_b9fb_3f27e3efc47b_R_AD_destination_email_link_Revit_M_WS_15_60_VC_9_TID_KCLWeb_T_doc_WS_15_60.uasset MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:972][
0]LogInit:Display:
LogCookCommandlet:Error: Couldn’t save
package, filename is too long
:F:/Unreal Projects/Rosemont Showcase
UE4/Rosemont/Rosemont/Content/Meshes/Building/SHW_WALLS_B_
MainFrameActions: Packaging (Windows
(64-bit)):
imagehandler_ashx_kdoc_2015_79dff38b_2b0b_4f69_b9fb_3f27e3efc47b_R_AD_destination_email_link_Revit_M_WS_15_60_VC_9_TID_KCLWeb_T_doc_WS_15_60_1_.uasset MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:972][
0]LogInit:Display:
LogCookCommandlet:Error: Couldn’t save
package, filename is too long
:F:/Unreal Projects/Rosemont Showcase
UE4/Rosemont/Rosemont/Content/Meshes/Building/SHW_WALLS_B_
MainFrameActions: Packaging (Windows
(64-bit)):
imagehandler_ashx_kdoc_2015_fd4530d1_aa10_4f59_ab40_b7df647b9829_R_AD_destination_email_link_Revit_M_TKSS_365_VC_9_TID_KCLWeb_T_doc_TKSS_365.uasset MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:973][
0]LogInit:Display:
LogCookCommandlet:Error: Couldn’t save
package, filename is too long
:F:/Unreal Projects/Rosemont Showcase
UE4/Rosemont/Rosemont/Content/Meshes/equipment/SHW_WALLS_E
MainFrameActions: Packaging (Windows
(64-bit)):
_imagehandler_ashx_kdoc_2015_79dff38b_2b0b_4f69_b9fb_3f27e3efc47b_R_AD_destination_email_link_Revit_M_WS_15_60_VC_9_TID_KCLWeb_T_doc_WS_15_60.uasset MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:974][
0]LogInit:Display:
LogCookCommandlet:Error: Couldn’t save
package, filename is too long
:F:/Unreal Projects/Rosemont Showcase
UE4/Rosemont/Rosemont/Content/Meshes/equipment/SHW_WALLS_E
MainFrameActions: Packaging (Windows
(64-bit)):
imagehandler_ashx_kdoc_2015_79dff38b_2b0b_4f69_b9fb_3f27e3efc47b_R_AD_destination_email_link_Revit_M_WS_15_60_VC_9_TID_KCLWeb_T_doc_WS_15_60_1.uasset MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:974][
0]LogInit:Display:
LogCookCommandlet:Error: Couldn’t save
package, filename is too long
:F:/Unreal Projects/Rosemont Showcase
UE4/Rosemont/Rosemont/Content/Meshes/equipment/SHW_WALLS_E_imagehandler_ashx_kdoc_2015_fd4530d1_aa10_4f59_ab40_b7df647b9829_R_AD_destination_email_link_Revit_M_TKSS_365_VC_9_TID_KCLWeb_T_doc_TKSS_365.uasset MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:975][
0]LogInit:Display:
LogTextLocalizationManager:Warning:
Loading localization resources contain
conflicting entries for
(Namespace:UICommands,
Key:Save_ToolTip): MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd: Resource: (C:/Program
Files/Epic
Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres)
Hash: (-29098895) String: (Saves the
current level to disk)
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd: Resource:
(C:/Program Files/Epic
Games/4.7/Engine/Content/Localization/Engine/en/Engine.locres)
Hash: (-1280300587) String: (Save
selected data to vlog file)
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:975][
0]LogInit:Display:
LogTextLocalizationManager:Warning:
Loading localization resources contain
conflicting entries for
(Namespace:ContentBrowser,
Key:ImportAssetToolTip):
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd: Resource:
(C:/Program Files/Epic
Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres)
Hash: (-630476809) String: (Import to
{0}…) MainFrameActions: Packaging
(Windows (64-bit)): UE4Editor-Cmd:
Resource: (C:/Program Files/Epic
Games/4.7/Engine/Content/Localization/Editor/en/Editor.locres)
Hash: (1271782899) String: (Imports an
asset from file to this folder.)
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:976][
0]LogInit:Display: LogSlate:Warning:
Failed to load font data from
‘…/…/…/Engine/Content/Slate/Fonts/Roboto-Italic.ttf’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:976][
0]LogInit:Display:
LogBlueprint:Warning: [compiler]
Warning Function ’ Get Player
Controller ’ is unsafe to call in a
construction script. MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.07.15-19.40.17:976][
0]LogInit:Display:
LogBlueprint:Warning: [compiler]
Warning [0011.66] Compile of
ContextMenu successful, but with 1
Warning(s) [in 113 ms]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:976][
0]LogInit:Display:
LogBlueprint:Warning: [compiler]
Warning [0011.66] Compile of
ContextMenu successful, but with 2
Warning(s) [in 0 ms] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.07.15-19.40.17:977][
0]LogInit:Display:
LogBlueprint:Warning: [compiler]
Warning [0015.59] Compile of
ContextMenu successful, but with 1
Warning(s) [in 114 ms]
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:977][
0]LogInit:Display:
LogBlueprint:Warning: [compiler]
Warning [0015.59] Compile of
ContextMenu successful, but with 2
Warning(s) [in 0 ms] MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.07.15-19.40.17:977][
0]LogInit:Display: LogLinker:Warning:
Can’t find file
‘/Game/Architecture/SM_Floor_400x400’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:977][
0]LogInit:Display:
LogUObjectGlobals:Warning: Failed to
load
‘/Game/Architecture/SM_Floor_400x400’:
Can’t find file
‘/Game/Architecture/SM_Floor_400x400’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:978][
0]LogInit:Display:
LogUObjectGlobals:Warning: Failed to
find object ‘Object
/Game/Architecture/SM_Floor_400x400.SM_Floor_400x400’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:978][
0]LogInit:Display: LogLinker:Warning:
Can’t find file
‘/Game/ArchVis/Mesh/Statue’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:978][
0]LogInit:Display:
LogUObjectGlobals:Warning: Failed to
load ‘/Game/ArchVis/Mesh/Statue’:
Can’t find file
‘/Game/ArchVis/Mesh/Statue’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:978][
0]LogInit:Display:
LogUObjectGlobals:Warning: Failed to
find object ‘Object
/Game/ArchVis/Mesh/Statue.Statue’
MainFrameActions: Packaging (Windows
(64-bit)): UE4Editor-Cmd:
[2015.07.15-19.40.17:979][
0]LogInit:Display:
BlueprintLog:Warning: Warning
Blueprint MyProjectile has been
migrated and requires re-saving to
avoid import errors MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.07.15-19.40.17:979][
0]LogInit:Display: MainFrameActions:
Packaging (Windows (64-bit)):
UE4Editor-Cmd:
[2015.07.15-19.40.17:979][
0]LogInit:Display: Failure - 6
error(s), 25 warning(s)
I know how to fix the length of mesh names easy enough, but how do I go about making the engine see the meshes that ‘can’t be found or loaded’?
The statue and floor are just standard content loaded in the template. I haven’t touched them.
I’ll try reducing the length of the names, but why has the engine been able to compile/package before?
Hey,
If your meshes aren’t being seen, you may need to recreate or re-import them from an older saved version of your project. That’s typically how they’ll work again. However, you could try right-clicking within the Content Browser and selecting ‘Fix Up Redirectors in Folder’.
Let me know the progress of this issue when you’re able to, thanks!