Never ending packaging (10 remaining)

Hi, i try packaging a basic First person project and it has been stuck missing 10 files over and over for hours now. What could i do ?

For info the files are :

LogCook: Display: 10 objects that have not yet returned true from IsCachedCookedPlatformDataLoaded:
LogCook: Display: Material /Game/MDL/Base/OmniPBR_ClearCoat_Opacity.OmniPBR_ClearCoat_Opacity
LogCook: Display: Material /Game/MDL/Base/OmniPBR_ClearCoat.OmniPBR_ClearCoat
LogCook: Display: Material /Game/MDL/Base/OmniGlass_Opacity.OmniGlass_Opacity
LogCook: Display: Material /Game/MDL/Base/OmniGlass.OmniGlass
LogCook: Display: Material /Game/MDL/Base/OmniPBR_Opacity.OmniPBR_Opacity
LogCook: Display: Material /Game/MDL/Base/OmniPBR.OmniPBR
LogCook: Display: Material /Game/MDL/Base/OmniHair.OmniHair
LogCook: Display: Material /Game/MDL/Base/OmniSurfaceLite.OmniSurfaceLite
LogCook: Display: Material /Game/MDL/Base/OmniSurfaceBlend.OmniSurfaceBlend
LogCook: Display: Material /Game/MDL/Base/OmniSurface.OmniSurface

are those files there?
do you have unnecessary platforms in your build target list? remove them
you can also try to make a completely blank project and migrate all the level maps to the new project
anything not actually in a level will be discarded

Hi there,
To fix this, just disable NVIDIA’s MDL Plugin and restart. That will work.

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