Never-ending Blender woes

For the most part I have no issues importing from Blender to UE4. However, I can NEVER get animations right. I can get them to import fine, and they work; however I always have to import the mesh w/ the skeleton and cannot–under any circumstances–import to another skeleton, meaning I can’t select a skeleton to use on import. I can always re-target and it works fine, but the problem is I have a skeleton already built for the animations. Basically, everytime I import it treats it like a completely different rig/setup and I have to manually retarget everything. I suspect the issue is Blender is not keeping my skeleton in reference mode when I export. Everytime I export it just sets the reference pose BACK to the first frame of the animated pose.

I’m animating w/ LocRotScale. I do the ALT+G & ALT+R to reset the pose before export, but still no luck. Has anyone figured this out?

Uhh… can you post a screenshot of the ue4 import-dialog for one of those anims? Is the ‘skeleton to use’ section greyed out or what?