A little bit of back story…
Roughly five months ago, I decided to dive deep into game development using the new Unreal Engine 4.
Keep in mind…
- I never coded before UE4
- I never created game art before UE4
- I never created game animation before UE4
- I never used UE4 (Unreal Engine) before
Since the first iteration of UE4 as a happy paying member, I completed a full game that has been shipping just today into Apple’s App Store, Google Play, and even tried Amazon.
While it’s not a huge game in any sense, it’s a monumental step for myself coming from zero experience to learning the UE4 engine, coding, art, animation, and porting in the app stores in just 5 months.
It was a big accomplishment for myself, so I wrote a time-line journal entry on how I learned game development in less than 5 months with Unreal Engine.
Eye Guy - Reaction Time Rush
It’s a mobile game… quick to pick up and play… made to compete against friends on leaderboards!
30 Second Video Promo:
I want to thank Epic Games, the UE4 Community who helped with adding their experiences in the forums and answering questions in the Answer Hub. This was a HUGE help for me in the process.
Hey Folks, thanks for all the kind words. So far the results have been good with the release. Sometimes a simple game, with lots of challenge that’s easy to pick up is what people are looking for, I guess. I will be sharing more as I get more data.
So continue to make a great game using my original source code, I just completed a new update that will be released in iOS very soon. It will have two new games modes and an entire new leveling system which players need combos in order to gain more achievements and higher levels.
Below is the new trailer and some new screenshots.
Even Better News… Now Going Into Steam GreenLight Using UE4
If you have a minute, please send over Steam GreenLight vote for Eye Guy. Thanks.