Networking

I made actor with has sphere and sphere collision and sphere collision has physics enabled and i click replicated too but when i drop it to level and change its location with walk to it other clients sees the moment different like for in the first client sees it to goes forward but client 2 sees it that ball goes right i tryed clicking the replicate movement but it doesnt make many changes i want to know how can i move it the same for every client

Hi @tandull, next to edit the title, because networking can mean a lot of things, sure the tags help, but i’m being picky :stuck_out_tongue:

Okay, here I go, first make sure the server spawns the sphere, the replication box should be ticked, and replicate movement.

If the object is moving via physics, you can also get the server to send the spheres location and rotation to all clients, so it becomes smoother.

Hope this makes sense.

-Mo


Thanx for reply actually i have lots of questions about that is the the reason fot the title :slight_smile: i search a lot work a lot but it doesnt work as i wanted :confused:
So in the untitled-1 this accours in level blueprint i ques you will understand what is going on in the last picture i show my actors class defaults the blueprint is i made a variable that stores actors location in event tick and made his new location to stored location in rep-notify functon but it doesnt work too actors locations still change different for different clients