Networking with a packaged project


using line command is very usefull while developping, to have real conditions for your game.
But to ditribute it, you have 2 steps. Package your content, and generate executable files.
Everytime you change content (blueprint, mesh, …), you have to repackage. Every time you change C++ files, you have to regenerate your executable.

This link was for me very usefull for this.

Take care, to follow each steps.