Networking with a packaged project

Good day. I see many examples of command-line arguments to UE4Editor.exe, when wanting to host a server and run one or more client games. However, I would like to distribute my packaged game, without the editor. Can I still run a server (does not have to be dedicated) and client setup network game, if I only have my packaged MyGame.exe ? How do I do this?



using line command is very usefull while developping, to have real conditions for your game.
But to ditribute it, you have 2 steps. Package your content, and generate executable files.
Everytime you change content (blueprint, mesh, …), you have to repackage. Every time you change C++ files, you have to regenerate your executable.

This link was for me very usefull for this.

Take care, to follow each steps.