networking UI, how to find player pawn?

Hi guys!

I have checked out as many threads as I can but no one seems to have the answer: How do I access the current player’s networked pawn? Specifically, I want to access my player’s unreplicated variables and print them on the screen with “draw text” in the player’s HUD. The server seems to work just fine, but the HUD breaks for all other connected players. I don’t want to replicate the player’s HUD since none of the other players or server needs to know about his local data. Thanks in advance!!!

For clients you can get player pawn at index 0, that will be their local pawn.