Networking: Trying to compare owner with self

Hi!

Let’s say client 1 spawned a mine through an RPC, I want this mine to only detonate when other clients are triggering it through an overlap event.

I have tried setting the owner manually through a replicated variable, but comparing that to the overlapping actor never gives me the correct response.

Could anybody please enlighten me on how to compare the owner of the mine with the one detonating it?