Hello. I’m trying to wrap my head around Blueprint networking and its causing a huge delay in the overall progress of my project. My problem is below:
I want to spawn a player Pawn when the user presses the spacebar, I have the actual function of spawning the pawn on a custom GameState blueprint that then returns the spawned pawn. The server player (listen server in test mode) can do this without issue, however the client fails to spawn. The GameState receives the input, Executes the node, but throws an error.
Maybe I’m approaching this in the completely wrong way, however I tried spawning the players in the GameMode, but then learned that the clients couldn’t even see the GameMode.
Pictures of Blueprint setup:
and the error