Networking - Projectile orientation wrong only until it hits anything

So I’m trying to get basic stuff working for a multiplayer side project of mine, but the projectile I spawn only works on the serer, and not for the client. The orientation is weird until it hits the ground. It seems like it gets the correct orientation when it hits the ground after being fired.

Here is a video of it; - YouTube

and here is the basics of how I spawn it;

I fixed the issue by having a Tick in the Projectile Blueprint itself.

Tried that, didn’t work. I already have a tick rotation for mine as well.