[Networking] Physics replication - ball

Hi, I got a question regarding UE4’s networking capabilities and prebuilt features.
My scenario: a 2D game with multiple players and a ball.

Now my question is how many of the features needed for this scenario are already present in the form of blueprints / or do I have to code most of the implementation myself?
Mostly regarding the replication of the ball, interpolation, extrapolation etc.

I’m currently prototyping in another engine and thinking about using UE4.