Hey guys,
I did a really simple setup for a mobile game with multiplayer support, however I cannot play in the Editor (PIE) and connect to that server using the my phone (I tried with listen server and dedicated server). If I however do the Mobile preview and try to connect via the launched app on my phone (Android), I can join. Is it possible to have a cross-platform game (between iOS and Android) while having a dedicated server running on Windows (or Linux, I don’t really care, at least some sort of dedicated server)? (I’m pretty sure it’s “possible”, but with an non-enormous amount of work to do?)
When trying to connect on a Windows-Server with my Android-Phone, I get this log:
LogNet: NotifyAcceptingConnection: Server AISMap accept
LogNet: Open AISMap 11/15/14 17:50:13
LogNet: Added client connection. Remote address = :55172
LogNet: NotifyAcceptingChannel Control 0 server World /Game/Maps/UEDPIE_0_AISMap.AISMap: Accepted
LogNet: Remote platform little endian=1
LogNet: This platform little endian=1
LogNet: Login request: /Game/Maps/AISMap userId: Invalid
LogNet: Client netspeed is 10000
LogNet: UChannel::ReceivedSequencedBunch: Bunch.bClose == true. ChIndex == 0. Calling ConditionalCleanUp.
LogNet: UChannel::CleanUp: [GameNetDriver] [NoPC] [No Owner]. ChIndex == 0. Closing connection.
LogNet: UNetConnection::Close: Name: IpConnection_39, Driver: GameNetDriver IpNetDriver_36, PC: NULL, Owner: NULL, Channels: 2, RemoteAddr: :55172, Time: 2014.11.15-16.50.13
LogNet: UChannel::Close: Sending CloseBunch. ChIndex == 0. Name: ControlChannel_39
Thanks in advance!