this is what i have for the line trace on server,
now when i fire a weapon on the host/server it works as intended… seen here, http://i.imgur.com/NaL7VXN.gifv and this is what happens when i try to fire the weapon on a client, http://i.imgur.com/mCDf2iP.gifvthis is where it’s being called and i’m obtaining the Controller ID
I have the linetraceonserver event sent to multicast and reliable, the has ammo and controllerId are both Replicated as well as the blueprint itself. is anyone able to help me figure out what I’ve done wrong?