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Networking line trace weird result.

I have networked my line trace and the destroy actor but when i line trace on the server it will only hit the actor from the front.

Here is a gif showing what is happening. The hit object is being printed to show whats being hit.
This is the client as its being started on a dedicated server.
You can clearly see that im hitting the object but it is only registering it when im basically touching it
If i set the line trace to multicast it detects the object but it ignores the apply damage so the object does not get destroyed.
the object is replication.

Execute on server
https://gyazo.com/e66951e480218bd0d7dca9c637afcb28

Multicast
https://gyazo.com/d1357fa58bce70c56294ab24e457b01d