Hey Guys, I wanted to test some networking in the Rolling template. When I start the game with 2 clients (listen server/remote client) the inputs for the client do not work. But the server does. The client position seems to be replicated but the actual addTorque function seems to not be replicating to the server. I am not sure how to get this to work and I know I am missing something but really not sure what the next step is.
[edit- not a one liner answer, this thread was informative: Come Learn Blueprint Multiplayer with me! (aka Tom's a Glutton for Punishment) - Blueprint Visual Scripting - Unreal Engine Forums]