Networking - How do I change levels/maps in Blueprint and bring clients with me?

The Situation ::

I’m trying to move from level to level in a networked environment. For instance, say I have one level that is a racing level, and one level that is for deathmatch, and when I reach the end of the race, a new level loads and we’re in an arena. However everything I have tried has not been successful.

The Question(s) ::

  • How do I change levels in my session and have clients come with me?
  • Is there a better way to do this, and if so, what is it and how do I go about doing it?

I will include a snapshot of my current code. I’m aware of some obvious problems with it, such as having both Authority and Remote plugged into Open Level. I’m struggling to get anything to work with this issue.


Figured out the answer to my own question haha.
For those that might need this:

I have this in my GameMode blueprint. The command is ServerTravel, followed by a space, and then the path to the level you want to load.

Does this work for a Dedicated Server Setup ??

What kind of replication is that on the custom event?

Also is it in your game mode?
OH I see, I think, the client triggers it from their pawn?