I am trying to turn my third person into a network multiplayer, and am having problems getting my rotation replicated. I got replication ticked, but it only replicates the location not rotation.
Also, I am wanting to test my game on my local xampp server, but I am not sure how to tell the client which IP address the server is at. Am I thinking about this wrong or what?
did your blueprint has a movement component? you have replicate movement on, so you just need to make sure you move while set whatever rotation variable you use on server.(please follow Epic’s tutorials.)