I made a prototype for my game and now the goal is to create simple multiplayer. I’ve watched provided tutorials and they were really great, but, anyway, I have some trouble. I quite understand how it works, but I’m still a newbie in practise :D.
Custom event is not firing on the client. In MyCharacter BT I create a LineTrace when LPM is hold - Event Tick -> call “Draw” event, than DrawEvent (Run on Server) do something. This is the setup used in tutorials, but somehow my event doesn’t fire. EventTick calls the event as it should, but then the event doesn’t execute. On the listen it works as it should.
How should I approach grabbing objects? It works for listen server, but it’s as if there were two seperate objects - one player grabs a box and the other can see the box stay on the ground. However, they can collide with the box they don’t see and that replicates. Only grabbing doesn’t.
Any tips for send message, blueprint interface?
Issues both for preview in editor and built games.
Any help to any of those would be much appreciated :).