“It’s possible to create the gameplay itself in blueprints, but not all of the iOS Game Center features are exposed through blueprints currently. Leaderboards and achievements are, but matchmaking is not, for example.” - Ryan Gerleve, Staff https://answers.unrealengine.com/que...ayer-game.html
Can I put my vote in for adding GameCenter networking to blueprints so I don’t have to use my Mac to develop a multi-player game? I absolutely love the idea of developing on a windows machine and compiling on a mac when I’m ready to ship, and this really throws a wrench in that system for all non-single player games.
Networking is also one of those topics that, if not possible in Blueprint, is tricky for those who don’t have an engineering background.