is there any known way to identify servers in the local network? ((W)LAN?)
Like … how is anybody supposed to know if there is a hosted server in his network? (Dynamically, in my own network I could ofc hardcode that, but in general?)
I would really like to hear any ideas!
Thanks in advance!
PS: If there is a way, does it work for mobile as well?
EDIT2: All that network code all over the place is a bit confusing for me , is there any “simple” example for basic OnlineSubsystem usage ? (or just LAN?) It’s a bit hard to follow the Shooter Game example
You, sir, are SO **** RIGHT WOOOOHOOOOOOO!!
(It’s already visible in the preview build!!!)
Oh my god, this is gonna make my life 1000x times easier (now that I almost got it running … )
Great news!
Epic you rock
What do you mean on the same Subnet ? In the same network? And should I be able to find a session on my local computer? I tried hosting and searching on one single computer and didn’t get any errors, but I didn’t get any search result as well (always SearchResults.Num() == 0)
If you have one host and one client that is searching, you should get one result. The host must be hosting a lan match so it knows to create the beacon. Otherwise it will create an internet match and there will not be a beacon there to respond to the client.
The subnet only comes into play when you have a more complex network setup that segregates traffic (offices usually). In a house, there should be only one subnet