I’m not a complete noob to network programming in UE4 iv’e already made some basic code like spawning actors on server etc, but my current code just isn’t working and i have no idea why? Iv’e recently upgraded to UE4.7.1 (non-source) so i don’t know if that’s conflicting with my code or what?
I have made an item that the player is supposed to pickup, when the player triggers the pickup function it will call a server rpc to add the item to the players inventory and then destroy itself. But it just isn’t being called. When i force call the server rpc in BeginPlay() it crashes, and when i call it real-time nothing happens? (My code compiles successfully with no errors or warnings)
cpp
bool AItem::ServerStartPickup_Validate()
{
return true;
}
void AItem::ServerStartPickup_Implementation()
{
PickedUpBy->AddItemToInventory(Cast<AItem>(this));
Destroy();
}
Header
UFUNCTION(reliable, server, WithValidation)
void ServerStartPickup();
virtual bool ServerStartPickup_Validate();
virtual void ServerStartPickup_Implementation();
Thanks to anyone who wants to help