Networking: Client joining listen server is not using the level camera, and can't control a pawn.


I have a level with a top down camera and two pawns. My host creates a game session and in that client/server it looks normal, but in the client that joins the session, the camera is at 0,0,0 instead of the top down level camera.

onPostLogin the new playercontroller possesses a pawn, and it seems that the joining client is taking possession of one, but pressing the controls doesn’t do anything for this client. The host can move their pawn around just fine.