Hello! I’m doing a Multiplayer Game RPG Client-Server (with c++).
I’m having problems with the structure of the networking chest. This chest generates a different loot per client. So, if this chest is in Server, how every client will have different variables/loot?
The interaction with the chest works but the loot is not spawning right now. I want every client will see only his/her loot. Here! There is another problem. I can’t spawn in Client because CHEATS! (I think they can cheat the spawnable loot). So the unique place is in Server, but… How 1client will see the loot and interact with?