Hello! We need some help about the replication and how to use it. Our game is a multiplayer, using networking and we’ve got a map that contains a hundred enemies (AI). To replicate them, we use the “replicate movement” option. The game is host by a client. The main problem is: when we try to play, the bandwidth is saturated, and we lose the synchronization with each client. Furthermore, the Net Cull Distance function seems not to be working (same results with whatever number we pick).
This is a log we get that appears approximately every second:
LogNetPlayerMovement:warning: CreateSavedMove: Hit limit of 96 saved moves (timing out or very bad ping?)
We’ve already checked on this forum and others websites for this issue. Some answers say this point was already fixed in 4.9… So we really don’t know how to fix it. If you have any tips or solutions, it’ll be great! Thanks!