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Networking and actor scale

When attempting to change the scale of an actor on the fly in a multicasted custom event, I’m getting unexpected results. The server is showing the correct scale for the actor, but the client is showing them floating in the air but not rescaling the actor. See simple blueprint. Am I doing something wrong?

blueprint.gif

  1. try first do “run on server” event and then “multicast” (try it first without switch has authority node)
  2. is that growth pad BP replicated?

Wow I’m not smart. The growth pad wasn’t replicated. Thank you kindly, sir.