I have a Actor Blueprint called BP_Keypad, this is its components view: http://i.imgur.com/xsccSPp.png
I am trying to network the Widget component.
Currently it works for the player who is the network authority.
Here is first half of the blueprint: http://i.imgur.com/gGC0GRS.png here the server handles the RPC calls, which only happens if the local player is the authority.
Second half: http://i.imgur.com/7ohWgKA.png here the client listens for UI buttons being pressed and sends the RPC calls to the server. (It just continues like taht for all numbers from 0 to 9)
And the On Rep Entered Password function: http://i.imgur.com/eWbh93o.png
Why aren’t the RPC calls receive by the server if they are send by a remote player?