If two enemies are attacking from very near range their shots do not register over the network. This is not true for the server player. The best way to see this is to get right up on an enemy players left shoulder and fire into it. You’ll see that the trace spawns blood effects but there is no hit indicator or loss of life. I came across this issue while making my own 3rd person shooter based on the Shooter Game code. I thought I had implemented the replication wrong but after testing in Shooter Game one can easily see the issue exists there too.
In the video you can see shots from close range not registering, and then after moving back they register just fine. Again, this doesn’t happen if you’re the server.
Debugs of the Traces show the lines drawing fine, and this is also demonstrated by the fact that blood effects are spawned. Does anyone have any idea what could be causing this issue?