Networked Root Motion Warnings

Hello All!

I am having a rather odd occurrence when working with root motion. I have a multiplayer game setup with a dedicated server. I am calling an attack function (runs on server) when the mouse button is pressed, This attack function then multi-casts a play anim montage which plays the attack animation whith root motion applied. Everything works fine, the attack goes off my root motion is applied however my editor log is getting spammed with a “server disagrees with root motion warning”

Any ideas how I can solve or remove these warnings?

So, after further playtesting I’ve found that if I hold forwards while the animation is playing, the root motion applies as expected; has anyone had similar experiences with root motion?