Networked Parented Camera Setup

Alrighty, having a little bit of an issue networking with UE4, I’m setting up a type of virtual reality using multiple projectors and some other stuff, what I’m here to ask is how would you tie a networked camera to a main player. I’ve been able to parent it, but not have it replicate pitch for whatever reason (currently parenting the networked camera to the main one)

Just to be specific, I’m running multiple instances of UE4, over a local host type deal.

Any better suggestions to how I’d go about doing this that actually works? Thanks.

Doing something similar to this:

With 4 3d projectors.

Edit: Currently working with this setup:

Projectors are on their way!