We’ve setup visemes via OVR Lip-Sync and these are parsed through the network from both the server and client to each other to allow for replicated Lip-Sync. This is done via the Morph Target system and works perfectly for the client. However the server will only replicate anything with a “Mm” value on it.
Does anyone know if there is something either on the server or on skeletal meshes that would be forcing a value to be locked?
We have also checked the values being parsed through on both the client and hosts end using Float History and they seem consistent across devices.