Networked DetachFromActor resets AActor position

My bad, I didn’t pay attention to this particular cube. So it is actually working in your project, as expected, and the problem I had was that “Replicate Movement” was false - setting it to true fixed the problem.

I don’t fully understand the difference between Replicates and Replicate Movement. Does Replicates only toggles on the replication of custom variables/RPC?

Thanks a lot for your help