Hello,
I’m currently working on a multiplayer project and as a base I’m using John Galt’s ‘SteamBase’ project, see here:
https://forums.unrealengine.com/community/community-content-tools-and-tutorials/1452631-free-project-steam-base-for-adding-basic-steam-integration-to-projects
I can locally use LAN mode just fine, while steam works partially (tested with a friend):
There is a problem when using steam and launching from the editor, which seems like it could be a configuration issue.
While I can both host and join fine using a packaged version of the project, my hosted session is invisible to my friend when I host launching a ‘standalone game’ from the editor, also I cannot join his hosted sessions from the editor, no matter if he hosts packaged or using the editor.
I can however join his hosted sessions (editor and packaged) using the packaged version.
So it works for him, but not for me, the question is why?
I’ve tried adding firewall rules (windows 10 fw), completely disabling the firewall to make sure, nothing seems to make a difference.
We are using the exact same project files (shared via scm) btw.
Any ideas on what could be causing this?