I have implemented this tutorial: Blueprint Multiplayer Respawn
It works very well and seems to operate flawlessly, the only issue is that the client looses all input when it re-spawns. Basically the client pawn is re-spawned and then just sits there, it can’t move but it does however respond to normal input actions … using weapons … etc.
Am I missing something. I have implemented this on 4.7.3 on a fully networked enabled game.