Network Respawn: New Pawn not Moving...

I have implemented this tutorial: Blueprint Multiplayer Respawn

It works very well and seems to operate flawlessly, the only issue is that the client looses all input when it re-spawns. Basically the client pawn is re-spawned and then just sits there, it can’t move but it does however respond to normal input actions … using weapons … etc.

Am I missing something. I have implemented this on 4.7.3 on a fully networked enabled game.

Never mind … I figured it out. I accidentally had removed my wire that destroys a pawn on death and hence I still had a controlled pawn. All working now.

Kaboom Arena now has full networked re-spawns. 8-}

You can see all the work at the video below.