I have some questions about the network/multiplayer in the games and the support of actors, physics & matinee.
1.- How spawn an actor in a multiplayer game with non replicated physics (only individual clients physics, the clients have the own physics of the object) ?
2.- Is possible spawn an actor only in x client of the multiplayer game ?
3.- How move and actor in network using a replicating the a lerp value to use in position, but no replicate x,y,z of actor position ?
4.- If start a matinee animation this is replicated over the network ? (For example move a map object or break map object) ?