So I’ve followed this tutorial to setup a RTS camera.
But compared to the old top down camera (an actor) I used where I got into the game at the location of the camera actor, this new camera (pawn) sets the start location at the Network Player Start entities location instead.
I can’t see any difference to how the old camera is setup when it comes to posession. And the game mode blueprint has the new camera set as the Default Pawn Class
How should I do to set the camera pawn to use it’s own location and rotation rather than then Network Player Starts??