"Network player start" act as camera location

So I’ve followed this tutorial to setup a RTS camera.

But compared to the old top down camera (an actor) I used where I got into the game at the location of the camera actor, this new camera (pawn) sets the start location at the Network Player Start entities location instead.

I can’t see any difference to how the old camera is setup when it comes to posession. And the game mode blueprint has the new camera set as the Default Pawn Class

How should I do to set the camera pawn to use it’s own location and rotation rather than then Network Player Starts??

Just found an option to autoposses it as Player 0 in the root of the Camer pawn’s Pawn options.
And it seem to have worked.