Network Physics Pawn Movement

Hello all! I’m struggling getting my client to see a smooth motion with some ship pawns I’m working on. There is a small constant stuttering as the ships move around. I think mainly due to that the server and client think it should be moving a different speeds. Also,
I’m using Oceanology plug in for the buoyancy.

FShip4

Basically I have it set up to run the force adding on the server and then set that as the velocity on the client side but they are out of sync for some reason. Any help is appreciated. Thanks!