There’s plenty of talk around the documentation (UE4 and UDK) about needing ownership of an actor, but how would I go about having a client ‘claim’ ownership on an existing actor (not a pawn)?
My Goal: Call an RPC function on the actor (from Client → Server).
Edit: I have tried ‘SetOwner’, but my server functions are still not being called on the server from the now ‘owning’ client.
Any help is appreciated