Network Object (Inventory Item) Removed After Player Removed (even tho looted)

Seems like an ownership problem. On character death the items aren’t decoupled from the character. So when the character is destroyed any “owned” actors/objects are destroyed with it.

FYI, UObjects are automatically garbage collected, if they are not hard referenced in object which is not garbage collected.

Is your inventory literally UObject or Actor Obj Ref