Network - Jitter/Lag on Client

Hi All,

For some time now I have been working on a variety of “Vehicle” based projects, both LAN, dedicated server and also steam, these have been implemented and the functionality of them (Host/Join) are working fine but…

The client always seems to have some form of jitter/lag, now this happens on a variety of projects even the latest “Multiplayer Racing Framework” which is on the marketplace, now after speaking the the developer of this, he has had no issues at all, but been as I’ve had this issue both now and previously I’m wondering whether something is wrong with the way I am building the projects.

I’ve also used all version of the UE4 engine from 4.18 through to the latest 4.21.2 and exactly the same “Client” results.

Does anybody have any pointers for me here please or anybody with this same issue.

Just to clarify on maps and vehicles for example, I have used blank maps and default vehicles from sedan, advanced and also custom.

Any help would be greatly appreciate.

Kind Regards
Cecil