I didn’t find any category about network developments, so…
I set up a basic fps (from the UE template) able to run 2 players (a server and a client) on my LAN, thanks to commands open and listen.
It works well as a packaged project for Windows, but when I play through the editor (with both machines having the same project files) the client is not able to join the server…
Can we try LAN devs with a few machines through the editor? If yes, where could the problem come from (ignoring between the chair and the computer) ?
Have a good day,