Network game tests from editor

Hi all,

I didn’t find any category about network developments, so…

I set up a basic fps (from the UE template) able to run 2 players (a server and a client) on my LAN, thanks to commands open and listen.
It works well as a packaged project for Windows, but when I play through the editor (with both machines having the same project files) the client is not able to join the server…

Can we try LAN devs with a few machines through the editor? If yes, where could the problem come from (ignoring between the chair and the computer) ?

Thanks :slight_smile:

Have a good day,

Look in the Log to get a clue. It is possible to connect 2 Editor instances either directly by IP or using the Online Session framework.