Network fast movement replication! Please Help!

Thanks for the answer. I do it like this. See the attached image. The thing is, as you can see, I’m adjusting many of variables based on the combination of modes of movement that I have. And not only that. The whole thing is quiet complex, and this is just a small portion of it, and I’m not really sure that the problem even here. Tough mostly the issue happens when GroundFriction changes rapidly.
Also I’ve noticed that check boxes for Ignore Client Movement Error Checks And Correction as well as Server Accepts Client Authoritative Position does nothing. It resets every time I’m saving, closing and reopening the project. It could be a bug. As if I’m seting it through the function on OnBeginPlay event. It works. And the player character actually stops to jerk around. But now smoothness of remote controlled charaters starts to bother me.