We are building our game for 4.23, and when we join our game, we get checksum errors with our weapon blueprint. The player is then disconnected from the game. Does anyone know why this would be happening?
[2020.03.27-00.00.58:237][ 49]LogNetPackageMap: Warning: GetObjectFromNetGUID: Network checksum
mismatch. FullNetGUIDPath: [75]/Game/Blueprints/BP_AGWeapon.[73]Default__BP_AGWeapon_C,
3954113904, 4260051986
[2020.03.27-00.00.58:238][ 49]LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object from
path. Path: Default__BP_AGWeapon_C, Outer: /Game/Blueprints/BP_AGWeapon, NetGUID: 73
[2020.03.27-00.00.58:238][ 49]LogNetPackageMap: Warning: InternalLoadObject: Unable to resolve object.
FullNetGUIDPath: [75]/Game/Blueprints/BP_AGWeapon.[73]Default__BP_AGWeapon_C
[2020.03.27-00.00.58:240][ 49]LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor. Unresolved
Archetype GUID. Path: Default__BP_AGWeapon_C, NetGUID: 73.
[2020.03.27-00.00.58:240][ 49]LogNetPackageMap: Error: UPackageMapClient::SerializeNewActor Unable to
read Archetype for NetGUID 30 / 73