Network camera is a headache lol

I’m trying to have to get the camera to contain both players in an online game. I managed to get the server to work but the client is giving me headache since yesterday.



Any help is much appreciated


I’ve found a temp solution. I don’t know why I feel it’s not the best solution. I think because I believe it’s a lot of data to be spent on camera. If you have a smoother solution please inlight me. For now this works perfect for me.

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