NetSerialization: FVector is always 16 bytes

Looks like you put a lot of work into this already, which is awesome! If I get this right, you just want to see the stats of your networking bandwidth in relation to serialization on the wire during gameplay. There is a tool for that supplied by Epic Games that you can use during a run-time session of a game. It can break down actor properties for you to view. It is the Network Profiler. Here is a link to the documentation:

I hope this helps!

1 Like