Netprofile and steam crashing?

Hello,

I’ve tested issue and I’m not seeing same results in 4.14. When exactly is crash occurring? Could you provide a detailed list of steps for me to follow to reproduce crash?

Hey Sean,

Latest UE (4.14.3) crashes when trying command in a Packaged build with two machines. It crashes when a client is connected (either if he is already in game or as soon as he joins)

I tried that on my two separate machines. Same results.

Hey ,

I’ve reproduced and entered crash, which you can track here:

Thanks for your report!

This is likely due to USteamNetConnection not implementing UIpConnection::GetAddrAsInt(void), which calls RemoteAddr->GetIp, which steam doesn’t like. I think this has been JIRA’d internally, and I’ve added same comment there, just wanted to make sure this thread was updated as well!

I have this problem as well in 4.15.3

Is this ever going to be fixed? it seems like tihs has been here since forever and still no fix.