Hello,
I’ve tested issue and I’m not seeing same results in 4.14. When exactly is crash occurring? Could you provide a detailed list of steps for me to follow to reproduce crash?
Hello,
I’ve tested issue and I’m not seeing same results in 4.14. When exactly is crash occurring? Could you provide a detailed list of steps for me to follow to reproduce crash?
Hey Sean,
Latest UE (4.14.3) crashes when trying command in a Packaged build with two machines. It crashes when a client is connected (either if he is already in game or as soon as he joins)
I tried that on my two separate machines. Same results.
Hey ,
I’ve reproduced and entered crash, which you can track here:
Thanks for your report!
This is likely due to USteamNetConnection not implementing UIpConnection::GetAddrAsInt(void), which calls RemoteAddr->GetIp, which steam doesn’t like. I think this has been JIRA’d internally, and I’ve added same comment there, just wanted to make sure this thread was updated as well!
I have this problem as well in 4.15.3
Is this ever going to be fixed? it seems like tihs has been here since forever and still no fix.