I’ve created a character that override this function “IsNetRelevantFor”, this function works perfectly.
The problem is this, when I execute an event net multicast this function is executed on all clients either on the clients where the actor is not relevant. The actor becomes again visible for 2/3 sec then will be destroyed because is not relevant…
why this happens?
I need control the relevancy to not send the position of players in some circustance, this behaviour break this rule.
As I said the problem is not the function “IsNetRelevantFor” because the other character (that is always not relevant) after NetMulticast function’s call appears and after 2/3 sec disappear again.