NetCullDistant and RPC

i was trying to reset the client actor after the actor leave Cull Area and enter the area again

and after that it calls RPG at begin play to get some data from Server Actor to the client but it does not work well

is there more thing i should know about NetCullDistant

i need help about this

RPC doesn’t seem to be relevant here. A simple replicated variable is enough here. When you are close to the actor, you will always have up-to-date information. You can make a RepNotify variable - then a function will be called additionally, and you can track the moment of change.

you are talking about this right?
Unreal Engine - Correct stateful replication - Devtricks

Right