Net update frequency per client?

Hi,
when doing games with large environments and also long visibillity (For example RTS), I think it would be great to be able to change the net update frequency per client, based on the distance an actor has to the players camera. I know that we can set an actor to be completely irrelevant for a client, but that wouldn’t be suitable for an RTS, as even the units far away need to be updated, at least so you can see it’s icon at the correct position.
Maybe someone knows a good solution for that? Thx in advance :slight_smile:

Each actor has variable “NetUpdateFrequency” (how many times per second this actor receives and update) - so just modify this value? Or am I misunderstanding the question?

Oh… I’m 8 years late with an answer :slight_smile: Sry about that :smiley: