Net Dormancy

Been digging around for a bit online and cant seem to find a good explanation for all of the options here and how they work specifically or what is even safe to use in ARK. Any information would be helpful.

http://puu.sh/mj4n2/f499c13152.png

It’s an Engine thing and you probably never want to use it by default. It allows a client to stop receiving updates for an actor over a network without destroying it, like a switch for ‘this actor is online’ or not.

Can only be set on the Server btw.

Is there some other better method for handling stasis?

Is there a way to bring an entire area out of stasis on a world without having a player nearby?

Multisphere traces are extremely spotty in a server environment, and I really don’t like having to get all actors of class then compare distance to.

If the question is: “how do i keep my world alive (no statis) while im not there?” Then im all in for the answer
I think this is a great way to have your world “played” while your not close to dinos, if, you are on a low pop server …