Net Cull Distance Square / Cull Distance Volume not working

Dear Community,

I’m using the Conan Exiles DevKit and cannot get the Cull Distance to work.

What I’m trying to do is a horizontal elevator with a really high range.
The problem is, at half of the track, the whole elevator disappears and the player falls through it to the ground.

Reason is obviously that all items that are too far away from a player aren’t rendered.
Not from the server-side and not from the client-side. I think its called stasis.

I tryed 2 different approaches:

1)Increase the Net Cull Distance and Draw Distance
In the BluePrint-Details:
Always Relevant TRUE
Replicate Movement TRUE
Net Load on Client TRUE
Net Use Owner Relevancy TRUE
Replicates TRUE
Net Cull Distance Squared set to 100 times the original value

In every static mesh of the BluePrint:
Desired Max Draw Distance set to a ridicolous high number

  1. Placing Cull Distance Volumes (done the right way this would be the better approach)
    Allow Cull Distance Volume TRUE in every static mesh of the BluePrint
    Place a Cull Distance Volume that covers the whole simulation-map

What cames out during testing:
1)
Relevancy options seems to have no effect (object disappears allways at the same position regardless of what they’re set to)
Setting the Net Cull Distance Squared to 1 has no effect. I can see the elevator and travel the same distance
as if I set it to 40000000000.0 (100 x default value) until it disappears
Setting Desired Max Draw Distance to 1 lets the item disappear, but only graphically.
I can still walk on it and use it without seeing it.
So I don’t think, thats what I’m looking for :wink:

The Cull Distance Volume seems to affect only items I placed with the editor.
E.g. a cube placed on the map disappeared as it should, but the platforms/walls and the elevator didn’t

Tested on Single-Player and Dedicated Server

What I would like to do is:
Append a Cull Distance Volume to the base of the elevator pointing to the other end of it and covering the whole track.
So the cull distance is increased only in that direction and wont affect server performance that much.
But before I look how I can append a Cull Distance Volume to a BluePrint, I need that system to work :wink:

What am I missing?

Thank you and best regards,